![]() The Gate spell is explicit about simply pulling any creature away without notice: CONJURE CELESTIAL 5E FREEIf a single mistake is made, a demon that breaks free shows no mercy as it makes its summoner the first victim of its wrath.Ī glabrezu takes great pleasure in destroying mortals through temptation, and these creatures are among the few demons to offer their service to creatures foolish enough to summon them. However, most demons brought to the Material Plane in this manner do everything in their power to wreak havoc or sow discord and strife. A creature that summons an elemental must assert force of will to control it.Ī mortal who learns a demon's true name can use powerful summoning magic to call the demon from the Abyss and exercise some measure of control over it. Elementals instinctively resent being pulled from their native planes and bound into service. The yugoloth hates being controlled in this manner and isn't shy about making its displeasure known.Ĭertain spells and magic items can conjure an elemental, summoning it from the Inner Planes to the Material Plane. ![]() ![]() Yugoloths (a specific circumstance) (MM 311):Ī yugoloth summoned using its true name, as inscribed in the Books of Keeping, is forced to serve its summoner obediently. Only imps are truly content to be summoned, and they easily commit to serving a summoner as a familiar, but they still do their utmost to corrupt those who summon them. However, the devil seizes every opportunity to corrupt its summoner so that the summoner's soul ends up in the Nine Hells. However it is summoned, a devil brought to the Material Plane typically resents being pressed into service. CONJURE CELESTIAL 5E MANUALThe Monster Manual is rife with examples of creatures that hate being summoned, under almost any circumstances. Most creatures are summoned unwillingly, or are otherwise unhappy about being summoned. I have already found: an unsourced statement that Planars do not like being summoned (Planescape, unknown edition) in 3.5e, Gate specifies that the creature might be willing or unwilling 3.5e also features the spells (Lesser/Greater) Planar Ally that explicitly call a willing being, and Summon Nature's Ally spells that suggest willing creatures by their name. Interesting examples might include a depiction of a Good-aligned character refusing to summon unwilling creatures, or showing such a spell from the summoned creature's point of view. fluff or flavour text) of which summoning spells conjure willing creatures, and which unwilling? This could be game materials like a DM's Guide (I already have the Player's Handbook), but also official tie-in novels, adventure modules, or magazine articles. This might mean that the "minor" summoning spells summon only willing creatures or that the creatures are too weak to break your mental domination.Īre there any official explanations (i.e. ![]() However, that exact wording is used for Conjure Fey and Conjure Elemental too, applying before you lose concentration. ![]() For instance, Conjure Minor Elementals states, "The summoned creatures are friendly to you and your companions", and they will never become hostile to the party. Others, such as Planar Ally, explicitly provide the help of a willing creature (even if they ask for payment in return).īut many spells, as described in the Player's Handbook, do not indicate whether the summoned creatures are willing or unwilling. Certain summoning spells seem to force unwilling creatures to do your bidding - examples include the D&D 5e spells Conjure Fey and Conjure Elemental, where the summoned creature becomes hostile if you lose concentration. ![]()
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